Posted on September 29, 2021

T.I.M.E stories expansion graphic workflow

At the end of last year, I made a fan time stories scenario. Concretely, only the “story” part was finished then, with all the graphics missing. This year, together with Michalina, I was working on and off on adding the custom images to the game. Being relatively new to graphic design, I tried a couple of different styles and workflows for creating the content.

Posted on September 6, 2021

Life after MIM UW analysis: making of

I did a Masters in Computer Science at MIM UW in Warsaw, Poland. Many of my fellow alumni have successful careers, both in Poland and abroad. I wanted to know whether this was a statistical phenomenon or just a bias based on the group of my friends. To do so, I ran a survey among MIM graduates to know their fates better.

Posted on July 6, 2021

Tax residency for fun and profit

Tax rules, which describe what portion of one’s profit needs to pay to the government, are famously complex. If they involve multiple countries, they are even more confusing. Having moved to a different country for the 2020 pandemic, I studied the regulations in detail and decided to write down my observations for the future.

Posted on June 20, 2021

Compressed inserts for board games

Board games are often sold in boxes that are bigger than necessary to fit the game elements. It makes sense from a marketing perspective: oversized shiny covers are better at grabbing the attention of buyers in a shop. Once bought, the big boxes are a pain: they are problematic when moving homes and take more shelf-size than needed. For this reason, at the end of 2018, we tried to design new, smaller boxes for board games with my girlfriend.

Posted on May 9, 2021

Digital painting exercises

I think I am learning the quickest when doing a sequence of well-defined challenges of appropriate difficulty. As I didn’t find a course of digital drawing I’d like to follow, I was compiling separate exercises from various sources. They helped me to make small steps of progress in improving my digital painting skills.

Posted on April 5, 2021

Choosing game engine

Posted on January 30, 2021

Starting with digital painting

Posted on December 7, 2020

Escape from Auschwitz: a fan T.I.M.E stories scenario

Posted on October 10, 2020

Rushing through Proko courses

Posted on July 11, 2020

Drawabox: 14 months later

Posted on June 19, 2020

Digital version of T.I.M.E stories

Posted on March 24, 2016