Posted on June 20, 2021

Compressed inserts for board games

Board games are often sold in boxes that are bigger than necessary to fit the game elements. It makes sense from a marketing perspective: oversized shiny covers are better at grabbing the attention of buyers in a shop. Once bought, the big boxes are a pain: they are problematic when moving homes and take more shelf-size than needed. For this reason, at the end of 2018, we tried to design new, smaller boxes for board games with my girlfriend.

Posted on May 9, 2021

Digital painting exercises

I think I am learning the quickest when doing a sequence of well-defined challenges of appropriate difficulty. As I didn’t find a course of digital drawing I’d like to follow, I was compiling separate exercises from various sources. They helped me to make small steps of progress in improving my digital painting skills.

Posted on April 5, 2021

Choosing game engine

The idea of telling stories interactively through video games is appealing to me. Some time ago, I started writing a scenario for a first, test game. In this post, I write down my experience of choosing a game engine.

Posted on January 30, 2021

Starting with digital painting

Having drawn a lot of black-and-white ink sketches, I have now moved to draw digitally. Last summer, I got an iPad Pro, and I’m learning the basics of digital painting now. It has unlocked a myriad (literally) of colors and new techniques to acquire, so I felt like wandering in the fog again.

Posted on December 7, 2020

Escape from Auschwitz: a fan T.I.M.E stories scenario

Ever since I got T.I.M.E stories for Christmas a couple of years ago, I was planning to make a fan scenario. I have finally found some time to develop the expansion recently.

Posted on October 10, 2020

Rushing through Proko courses

Posted on July 11, 2020

Drawabox: 14 months later

Posted on June 19, 2020

Digital version of T.I.M.E stories

Posted on March 24, 2016

--init